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Technical Articles
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- MSFS 2024 Meets GeoBox M813: The Ultimate Guide to Immersive Flight Simulation
- How to use ChromeBox for Immersive display
- How To Enhance Museum Visual Experience with Immersive Projection Technology
- S902, Improve the effectiveness of your large display system
- Perfecting Large Wall Displays
- A Guide for Effortless Immersive Experience Setup in 5 Minutes
- The Synergy of Using BrightSign Player with GeoBox video Controller
- Seamless Edge Blending: GeoBox's Black Level Uplift Solution for AV Professionals
- GeoBox New 810 Series: Elevating Pro AV Excellence
- Synergy of Digital Signage Player and Video Controller
- HDMI Technologies and Cables: A Guide for Professional AV Technicians
- Unveil GeoBox mini edge blending and warping box: G111 / G112
- The new range of All-In-One edge blending solutions - M810 series
- GeoBox in ISE2022
- G901, all-round multi-purpose controller: Multi-viewer, ultra-high resolution, 3D, Seamless switching & more..
- A better solution for your multi-projector edge blending project
- 8K input timing support in all GeoBox solutions
- How to display a large image using multiple projectors?
- Epson x GeoBox 8K/4K demo event
- 4K projectors edge blending and warping
- 4K projector edge blending, warping controller
- Immersive display solution
- How to plan for a large projection system?
- GeoBox G901 4K60hz input and output processor is now available in Europe
- Projection mapping for museum
- Projection mapping technology from GeoBox
- Edge blending calculator for multi-projector project planning
- Reliable Hardware-Based Video Processing for Professional AV Installations
- Show all articles (13) Collapse Articles
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- How to use ChromeBox for Immersive display
- Digital art for Karuizawa New Art Museum's special exhibition"Irreplaceable Things - Earth, Landscape, and Environment"
- S902, Improve the effectiveness of your large display system
- Perfecting Large Wall Displays
- The Synergy of Using BrightSign Player with GeoBox video Controller
- Synergy of Digital Signage Player and Video Controller
- HDMI Technologies and Cables: A Guide for Professional AV Technicians
- GeoBox in ISE2022
- G901, all-round multi-purpose controller: Multi-viewer, ultra-high resolution, 3D, Seamless switching & more..
- 8K input timing support in all GeoBox solutions
- 4K in-out Video wall controller with Multi-viewer - 'world first'
- Video wall controller: Top 5 reasons why using it
- GeoBox G901 4K60hz input and output processor is now available in Europe
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News Letters
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Reference cases
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- Esports AV Integration at Its Best: GeoBox Powers the ZOWIE Gaming Experience Center
- Elevating Immersive Art to New Heights: GeoBox in Hyundai Futurenet’s Le Space
- GeoBox Transforms Interior Design through Immersive Technology (Andalusia, Spain)
- Lifesize Plans - Revolutionizing Architectural Visualization
- Immersive Fusion: The Technological Creativities of Ragdale Hall Spa's Thought Zone
- Illuminating Hope: The Hanbit Tower Christmas Project of (Korea, 2020)
- GeoBox Projection Mapping in Japan Kyoto Kodai-ji Temple
- Elevating the Shopping Experience: IKEA's Immersive Technology in the Heart of Paris (France)
- 125 years BOSCH in the UK: Powered by GeoBox and Panasonic
- Sony Professional Display at OMR 2023 (Hamburg, Germany)
- The Holodeck: A Futuristic Meeting Space
- How G413 elevate guest experience at the luxurious Andreus Resorts
- Immersion in Yoga studio
- GeoBox adds edge-blending interaction to Vodafone’s flagship store in Netherland
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- Rediscovering the Skies: Flight Simulator Brought to Life with GeoBox Technology
- Unlocking the Future of Learning
- Projection Based Immersive Learning: NOW and The Future of Education and Training
- GeoBox Unveiling the Future of Neurosurgery with 3D Technology: Interview Professor Wolfsberger (Austria)
- Creating large projection in School Theater for multiple purposes (Netherlands)
- Secta Immersive Enhances Trainings in Immersive Rooms with GeoBox
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- GeoBox and Panasonic Projectors Immersify Kuala Lumpur
- Elevating Immersive Art to New Heights: GeoBox in Hyundai Futurenet’s Le Space
- Immersive Multimedia Installation at Museo del Lago – Montemurro (Italy)
- Digital art for Karuizawa New Art Museum's special exhibition"Irreplaceable Things - Earth, Landscape, and Environment"
- How To Enhance Museum Visual Experience with Immersive Projection Technology
- Museums in the Digital Era: Tackling Challenges and Learning from Teylers Museum (NL)
- GeoBox Enhancing Historical Landmarks with Immersion: Fort Victor Emmanuel (France)
- A Journey into Immersive Aquarium: The Deep (Hull, UK)
- 125 years BOSCH in the UK: Powered by GeoBox and Panasonic
- Immortalizing Media Heritage In the Media Museum (Hilversum, NL)
- Media museum Sound & Vision in the Netherlands
- Dive Into History with Geobox (Brugge, Belgium)
- Immersive projection installation in Switzerland
- GeoBox support Slovakia Pavilion in EXPO2020
- Experience F-16 at National Military Museum (Soest, Netherlands)
- Mori Building Digital Art Museum: Epson teamLab Borderless
- The 10th annual Korea Gyeongju World Culture Expo
- Projection mapping for museum
- GeoBox recreates the Fifth Aztec Sun at Stuttgart’s Linden Museum
- Discovering the image control solution behind Digital Art Museum
- Show all articles (5) Collapse Articles
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Pixel-to-Pixel Projection Mapping
How to achieve true 1:1, distortion-free mapping in multi-projector systems
When people say “projection mapping,” they often mean “make it fit the surface.” But in museums, architectural visualization, simulators, showrooms, and any environment with text, UI, drawings, or fine lines, “it fits” is not enough. The real requirement becomes:
1:1 pixel mapping (pixel-to-pixel): the content pixels arrive at the display canvas without being silently rescaled, re-sampled, or softened by hidden steps in the pipeline.
This article frames 1:1 mapping as a responsibility boundary problem inside complex display systems, and compares two common approaches:
- GeoBox hardware processing (FPGA-based technical layer)
- Other camera-calibration software (PC/GPU-driven mapping layer)
Why “1:1” fails in real projects
1:1 rarely fails because someone forgot a menu option. It fails because multiple layers each do “a little scaling”:
- OS or GPU scaling overrides your “custom” output
- The media server outputs a “standard” raster that does not match the effective blended canvas
- Warping is applied on top of a mismatched raster, forcing interpolation
- Overlap (edge blending) changes the effective canvas width, so the “math” is wrong from the start
If your system is doing any of the above, your “mapping” may still look aligned, but it will not be pixel-pure.
1:1 is a Technical Layer decision
At GeoBox, we treat complex display as a layered system. 1:1 is achieved only when the responsibility boundaries are explicit.
Layer model (simple but practical)
Content and Compute Layer
Media server, PC, player, real-time engine, content generation.
Technical Layer (signal orchestration)
Resolution enforcement, pixel allocation, deterministic processing, geometry correction, blending, synchronization.
Display and Optics Layer
Projectors, lenses, surface, mounting tolerances, environmental drift.
GeoBox lives primarily in the Technical Layer as an external hardware node, separating “content creation” from “display topology.”
Software based solution often extends the Compute Layer pushing geometry, blending and mapping into the PC/GPU domain.
The difference is not a feature checklist. It is where the system takes ownership of pixel accuracy.
GeoBox 1:1 (Distortion-Free) Workflow
A content-preparation view, with a clear Technical Layer responsibility boundary
GeoBox makes distortion-free “1:1” projection mapping straightforward by moving the complexity downstream into a dedicated Technical Layer. The content side only needs to deliver one single canvas that matches the aspect ratio of the combined display area. Everything else (how that canvas is implemented across multiple projectors) is handled in the processing layer.
- Define one simple content contract: the combined display aspect ratio
Start from the final target surface (the combined display area). Measure or define its aspect ratio (e.g., 5:1). This ratio becomes the only requirement for content creation. - Create content in the same aspect ratio (resolution can vary)
As long as your content is produced in the same aspect ratio as the combined display area, the system will not introduce geometric stretching (no horizontal/vertical distortion). The input resolution can change across different players or media sources, but the aspect ratio remains consistent. - Enforce predictable fill behavior with GeoBox “Full Screen” + geometric alignment
Set GeoBox to the selectable “Full Screen” mode so the content always fills the output frame in a consistent, controlled way. Then use GeoBox’s basic yet powerful geometric alignment to reshape each output image to the target boundary without changing the content’s aspect ratio.
This is the key reason the workflow stays simple: the system scales uniformly (aspect-correct), rather than letting different layers apply non-uniform scaling that causes distortion. - Validate “no distortion” on-site, then lock it as a repeatable profile
Use a simple geometry test pattern (circles, squares, grids). If circles remain circles and grids remain proportionate across the full canvas, you’ve verified distortion-free behavior. Save the setup as a recallable profile so the same aspect-correct mapping can be restored instantly after maintenance, signal changes, or power cycles.
Technical honesty (one sentence that prevents confusion):
“Distortion-free 1:1” here means no aspect-ratio distortion (no stretching/squashing). Image sharpness still depends on pixel density (how many pixels you feed versus how large the wall is).
Implementation Reference: Lifesize Plans Bordeaux (True-to-Scale Architectural Projection)
Lifesize Plans Bordeaux is a practical example of why “1:1 distortion-free” is not a calibration trick, but a system responsibility boundary.
The project targets a true-to-scale architectural experience using GeoBox Edge blending processor in combination with a large multi-projector array (12 high-brightness Christie DWU projectors).
What this implementation proves:
- One canvas, one contract: content is produced to match the combined display area aspect ratio, so the system never needs non-uniform scaling (no stretching/squashing).
- Output-side determinism: GeoBox in Full Screen behavior keeps “fill” predictable, while geometric alignment is applied downstream in the Technical Layer.
- Repeatability, not hero work: once validated with simple geometry/scale checks, the setup is saved as a recallable profile, so the system can return to the same distortion-free state after maintenance or source changes.
If you want to see how this logic is implemented in a real architectural visualization environment, read the case study: “Revolutionizing Architectural Visualization: Lifesize Plans Bordeaux.”