3D System Architecture

A Deterministic Technical Layer for Reliable 3D Display Systems

3D display systems fail less often because of image quality, and far more often because timing, synchronization, and format responsibility are unclear.

This page describes how GeoBox is used as a product architecture layer to make complex 3D systems predictable, repeatable, and stable across different display technologies.

What This Page Is (and Is Not)

This is not a product feature list.
This is not a tutorial for one specific 3D format.
This page defines where 3D responsibility lives in a professional AV system architecture.

GeoBox acts as a deterministic technical layer that sits between:

  • unstable or mixed 3D sources
  • and real-world display systems that must behave consistently over time

Why 3D Systems Become Unstable

In real projects, 3D instability rarely comes from the display itself. 
It usually appears when:

  • multiple 3D formats coexist (frame-packed, side-by-side, dual-stream, etc.)
  • 3D content must be shown on different display technologies
  • systems are restarted, reconfigured, or maintained by different engineers over time

Typical symptoms include:

  • eye mismatch after reboot
  • inconsistent left/right mapping
  • latency drift that causes discomfort
  • systems that work during commissioning but fail months later

These are architecture problems, not calibration problems.

GeoBox as a 3D Product Architecture Layer

GeoBox is deployed as a fixed 3D processing layer inside the signal chain.

At this layer, GeoBox is responsible for:

  • Deterministic 3D decoding
  • Stable left/right eye mapping
  • Frame-accurate synchronization across outputs
  • Predictable latency behavior

 

Once configured, this layer does not change its behavior due to:

  • software updates
  • operating system state
  • content playback variations

The result is a 3D system that behaves the same:

  • on day 1
  • after every restart
  • after years of operation

3D Display System Architecture

GeoBox 3D Technical Layer:

  • 3D format normalization
  • eye mapping enforcement
  • geometry and overlap handling (if required)

By resolving 3D behavior before the signal reaches the display ecosystem,
everything downstream becomes simpler and more predictable

Display-Agnostic by Design

This architecture is intentionally display-agnostic.

The same 3D logic can feed:

  • stacked projection systems
  • dual-projector passive 3D
  • active 3D displays
  • glasses-free 3D panels
  • LED-based 3D visualization environments

GeoBox does not care how the display creates depth.
It ensures that the signal entering the display system is correct and stable.

When This Architecture Becomes Necessary

This product architecture becomes essential when:

  • 3D is shared by multiple viewers
  • multiple display technologies must coexist
  • system uptime and consistency matter more than flexibility
  • the system must survive staff turnover and maintenance cycles

In these scenarios, relying on software state or manual reconfiguration is no longer viable.

View the Public 3D systems specifically designed for multiple viewers. 

Not Replacing Creativity. Enforcing Predictability.

GeoBox does not replace:

  • media servers
  • creative software
  • visualization tools

It defines a non-negotiable technical layer underneath them.

Creative systems remain flexible.
The technical layer remains stable.

That separation is what allows complex 3D systems to scale reliably.

Unveiling the Future of Neurosurgery with 3D Technology:

Case Studies

GeoBox 3D-support models

ModelG901UD101LG902G406SUD102g812
HighlightsUHD
No warp
UHD
Warp
UHD
No warp
WUXGA
No warp
UHD
Warp
Edge blending
WUXGA
Warp
Edge blending
Input PortsHDMI 2.0 x3, DP x 2HDMI 2.0 x3, DP x1HDMI 2.0 x5HDMI 2.0 x1HDMI 2.0 x6, DP x2HDMI 2.0 x2, DP x1, VGA x1
Support 3D input formats
Side by SideVVVVVV
Top/BottomVVVVVV
Frame packed (BlueRay)VVVVVV
Frame Sequentiql (active 3D)VVVVVV
Line by Line (Line interleaved)VVVV
Dual CameraVVVV
Output PortsHDMI 2.0x1HDMI 2.0x1HDMI 2.0x2HDMI 1.4x2HDMI 2.0x2HDMI 1.4 x 2
Support 3D output formatsSide by Side, top/Bottom, Frame sequential, RH/LH eye frame, Line-by-LineSide by Side, top/Bottom, Frame sequential, RH/LH eye frameSide by Side, top/Bottom, Frame sequential, RH/LH eye, frame, Line-by-LineRH/LH eye frameSide by Side, Top/Bottom, Frame sequential, RH/LH eye frameRH/LH eye frame
Loop outHDMI 2.0x1HDMI 2.0x1HDMI 2.0x1HDMI 2.0x1HDMI 2.0x2HDMI 2.0x1
Max. Input resolution4096x2160/60hz or 7680x2160/30hz (<600Mhz)4096x2160/60hz or 7680x2160/30hz (<600Mhz)4096x2160/60hz or 7680x2160/30hz (<600Mhz)4096x2160/60hz or 7680x120/30hz4096x2160/60hz or 7680x2160/30hz (<600Mhz)4096x2160/60hz or 7680x120/30hz
Max. output resolutionProgrammable output resolution up to 4k2k/60,
8k/2k/30 (600Mhz)
4096x2160@60hzProgrammable output resolution up to 4k2k/60,
8k/2k/30 (600Mhz)
1920x1200@60hz4096x2160@60hz1920x1200@60hz
Max. output refresh rateselectable refresh rate: 24/25/30/50/60/100/120HzFHD 240Hzselectable refresh rate: 24/25/30/50/60/100/120HzNot selectableFHD 240HzNot selectable
Geometric Correction (Warp)NOYESNONOYESYES
3D function1. Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display.
2. 3D format conversion: Convert 3D input signal into Side by Side, Top/Bottom and frame sequential output signal for passive 3D and active 3D displays
1. Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display.
2. 3D format conversion: Convert 3D input signal into Side by Side, Top/Bottom and frame sequential output signal for passive 3D and active 3D displays.
1. Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display.
2. 3D format conversion: Convert 3D input signal into Side by Side, Top/Bottom and frame sequential output signal for passive 3D and active 3D displays
Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display.1. Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display.
2. 3D format conversion: Convert 3D input signal into Side by Side, Top/Bottom and frame sequential output signal for passive 3D and active 3D displays.
Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display.